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(Don't) Blink
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Devlog
The Redesign of the User Interface
June 21, 2021
by
Lumine Noctis
After my analysis assignment, I had a very clear idea of the steps I would have took to make Don’t Blink’s interface clearer and more diegetic. This was indeed my main goal. (Don’t) Blink is a m...
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The Analysis of the User Interface
June 09, 2021
by
Lumine Noctis
(Don’t) Blink is a mechanics-based game with a core time mechanic and a one-button control system. The player must survive for one minute, while monsters pop up around the main character’s bed. Th...
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