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(Don't) Blink

(Don't) Blink

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Devlog

  • The Redesign of the User Interface
    June 21, 2021 by Lumine Noctis
    After my analysis assignment, I had a very clear idea of the steps I would have took to make Don’t Blink’s interface clearer and more diegetic. This was indeed my main goal. (Don’t) Blink is a m... Continue reading
  • The Analysis of the User Interface
    June 09, 2021 by Lumine Noctis
    (Don’t) Blink is a mechanics-based game with a core time mechanic and a one-button control system. The player must survive for one minute, while monsters pop up around the main character’s bed. Th... Continue reading
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